CNet: IBM is using the virtual world of Second Life as the next best thing to being there for corporate meetings. The venerable computer maker has established at least one virtual island in Second Life where it has hosted employee meetings. Earlier this month, for example, IBM held a virtual block party were people milled around a space called the SkyPOD. For screenshots of IBM’s virtual presence, click here.
Was sich wie ein olles Meeting-Experiment in einer VL-Umgebung anhört, ist für Irving Wladawsky-Berger (Vice President, Technical Strategy and Innovation, IBM Corporation, kurz: Chefstratege) viel mehr als nur das (sein Blog):
For awhile now, I have felt that one of the most exciting areas of innovation is to recast our interactions with computer applications in terms of the humans that use them rather than the machines and software that run them. In particular, since our brains are basically wired for sight and sound, it is not surprising that the more visual an application, the more intuitive and human oriented it is likely to feel…. I believe that using such virtual, highly visual capabilities to help us design, simulate, optimize, operate and manage business activities of all sorts is going to be one of the most important breakthroughs in the IT industry over the next decade. … As Yogi Berra might have said, this feels like deja vu all over again. When we started our Internet efforts in IBM about ten years ago, the Internet was already being used by millions around the world, and we had a very strong sense that it was going to have a huge impact on businesses and institutions of all sorts, but we honestly were not quite sure what that impact would be.
Werkstudent Social Media und Community Management (m/w/d)
Walbusch Gruppe in Düsseldorf
Social Media Manager (m/w/d)
Xella International GmbH in Duisburg
Online Marketing Manager SEA /SEO /Social Media (m/w/d)
JACOBS DOUWE EGBERTS DE GmbH in Bremen
So könnte die ingame Grafik in nicht allzulanger Zeit ingame aussehen (inkl. der Lösung, wie man Daten so schnell wie möglich überträgt und am Monitor des Users anzeigt, wenn die Umgebung vom User auch dauerhaft verändert werden kann), um das Gefühl zu erleichtern, in einer Welt einzutauchen:
zugegeben, ein brutales Spielchen, aber die Grafik ist es, was die Leute zuerst ziehen wird.